|
|
since the beginning, one of the things that's separated us from
other fighting games is the crazy moves we've put in it, like fireballs and all the magic moves, so to speak."
The blocking in Mortal Kombat by itself greatly changed the flow
of fighting in comparison to contemporary games which used Street Fighter conventions. Characters do not block while retreating or crouching, but only block when the block button is pushed. Even then, characters still take damage from any hit while blocking, although it's very reduced. However, successfully
blocking moves is simple – a crouching block can successfully defend against all moves, even aerial attacks such as jump kicks – and blocking characters give very little ground when struck rather than sliding backwards. This style of blocking rewarded dodging to avoid damage but also made counter
attacks much easier after a successful block, and the ultimate result was an environment which rewards a more furtive playing style than contemporary games. Mortal Kombat also introduced the concept of juggling, an idea so
popular it has spread to many games and even other genres. Juggling takes advantage of the fact that when a character is knocked into the air, that
player is unable to control his or her character and is still vulnerable to other hits, until he or she lands and gets up again. The idea behind juggling is to knock the enemy into the air and then follow up with other combat
moves to keep them there. Theoretically, one could juggle one's opponent to death without ever taking damage, though this was difficult to accomplish in practice. In early versions of the game, juggling was
extremely easy because the physics caused characters to fly upwards when hit; by version 5.0, however, characters reacted with somewhat more
realism, and also fell more rapidly with successive hits, effectively limiting juggles to 3 hits under normal circumstances.
Another of the game's innovations was the Fatality, a special finishing move executed against a beaten opponent to kill them in a gruesome fashion. For example, Sub-Zero would grasp a defeated opponent by the head, then rip out the head and spine while the body fell to the ground in a pool of blood.
dragon-z by Country : A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

|
|
|
|
|