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The Dragon Ball franchise has spawned multiple video games across various genres and platforms. Earlier games of the series included a system of card battling and were released for the Nintendo Entertainment System following the storyline of the series. Starting Super Nintendo Entertainment System, the Sega Saturn and the PlayStation most of the games were from the fighting genre including the series Super Butoden.The first Dragon Ball game to be released in the United States was Dragon Ball GT: Final Bout for the PlayStation on July 31, 1997. For the PlayStation 2 and PlayStation Portable games the characters were redone in 3D cel-shaded graphics. These games included the Dragon Ball Z: Budokai series and the Dragon Ball Z: Budokai Tenkaichi series.Dragon Ball Z: Burst Limit was the first game of the series developed for the PlayStation 3 and Xbox 360. A massively multiplayer online role-playing game called Dragon Ball Online is currently in development for release in 2010. It has been stated that Akira Toriyama has been working on character designs for this project for the last five years.

 

Video Game of Dragonballsince the beginning, one of the things that's separated us from other fighting games is the crazy moves we've put in it, like fireballs and all the magic moves, so to speak."
The blocking in Mortal Kombat by itself greatly changed the flow of fighting in comparison to contemporary games which used Street Fighter conventions. Characters do not block while retreating or crouching, but only block when the block button is pushed. Even then, characters still take damage from any hit while blocking, although it's very reduced. However, successfully blocking moves is simple – a crouching block can successfully defend against all moves, even aerial attacks such as jump kicks – and blocking characters give very little ground when struck rather than sliding backwards. This style of blocking rewarded dodging to avoid damage but also made counter

Video Game of Dragonballattacks much easier after a successful block, and the ultimate result was an environment which rewards a more furtive playing style than contemporary games. Mortal Kombat also introduced the concept of juggling, an idea so popular it has spread to many games and even other genres. Juggling takes advantage of the fact that when a character is knocked into the air, that player is unable to control his or her character and is still vulnerable to other hits, until he or she lands and gets up again. The idea behind juggling is to knock the enemy into the air and then follow up with other combat moves to keep them there. Theoretically, one could juggle one's opponent to death without ever taking damage, though this was difficult to accomplish in practice. In early versions of the game, juggling was extremely easy because the physics caused characters to fly upwards when hit; by version 5.0, however, characters reacted with somewhat more realism, and also fell more rapidly with successive hits, effectively limiting juggles to 3 hits under normal circumstances.
Another of the game's innovations was the Fatality, a special finishing move executed against a beaten opponent to kill them in a gruesome fashion. For example, Sub-Zero would grasp a defeated opponent by the head, then rip out the head and spine while the body fell to the ground in a pool of blood.

 

Video Game of Dragonball
Video Game of Dragonball
Video Game of Dragonball
Video Game of Dragonball

 

 

 

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